Reference
Methodology
Every number on this site is one of four quantities, computed from recorded observations. This page is the complete list of formulas and thresholds — if a number on any page cannot be traced back here, it is a bug and we want it reported.
Method version 1; baseline definition version 1.
- SC per dollar = SC ÷ (price in dollars)
- The normalized price of a package: how much premium currency (Sweeps Coins, Stake Cash, Fortune Coins — whatever the operator calls it, listed as “SC”) you receive per dollar spent. Higher is better value at purchase.
- Cost per SC = (price in dollars) ÷ SC
- The same ratio inverted: the effective dollar cost of one unit of premium currency.
- Uplift % = (offer SC/$ ÷ baseline SC/$ − 1) × 100
- The price-normalized comparison against the casino’s normal package. Because it divides rates, it is valid even when the offer and the baseline package cost different amounts.
- Additional SC = offer SC − baseline SC
- The absolute coin difference. Most meaningful when prices match; always displayed alongside the prices it came from, never alone.
All arithmetic is fixed-point decimal (scaled integers), not floating point, so published figures do not drift. Displayed values are rounded for reading; comparisons use unrounded values.
Verdict bands
Bands apply to uplift versus baseline. A verdict never appears without a verified baseline behind it.
Verdict bands by uplift in SC per dollar| Band | Uplift range | Reading |
|---|
| Below normal | below 0% | You pay more per SC than the standard package. |
| Normal | 0% to 10% | Within ordinary variation of the standard package. |
| Better than normal | 10% to 50% | A real improvement, worth a second look. |
| Strong | 50% to 100% | Materially better than the casino’s usual pricing. |
| Exceptional | 100% or more | At least double the normal package’s rate — rare, and priced accordingly. |
Baselines
A baseline is the always-available, always-priced package for a casino at a given date — the price a player pays with no promotion at all. Baselines carry effective dates; when a casino reprices its store, we record a new baseline row instead of editing the old one, and past comparisons stay reproducible.
Historical statistics
Highest, typical (median), and percentile figures require at least 5 comparable observations for the casino. With fewer, the site states it does not have enough data. Percentile is the share of comparable observations at or below the current rate; “typical” is the median. A historical maximum is history, never a prediction — we do not claim it will return.
Freshness labels
- Verified recently — within 72 hours.
- Previously verified — within 14 days.
- Verification needed — older than 14 days; treat the numbers as a record of what was true, not what is.
Source hierarchy
- The casino’s store or purchase screen
- Official promotional terms
- Official email or account-specific offer evidence
- Official social posts
- Carefully labeled user submissions
- Secondary reporting, only when clearly identified
Evidence states are explicit: operator source (seen directly), corroborated reports (two or more independent sightings), and single report (one sighting, uncorroborated — always labeled as such). Public offers published on a single report are rejected at validation time.
Honesty rules
- Targeted offers are labeled targeted — they are never presented as available to everyone.
- Expiration certainty is shown: verified, reported, or unknown. We do not build urgency on unverified expiry.
- No offer is described as “profit”, “free money”, or “guaranteed value”.
- Game outcomes and redemption conditions are caveated wherever a verdict appears.
- Gold-style coins and premium (sweeps-style) coins are always reported separately.
- Operator terminology is used verbatim for currency names.
Scope
This site measures purchase offers only. No-purchase rewards, casino reviews, state availability, playthrough strategy, cashout help, and game discovery are other products’ jobs — we do not duplicate them here.